Shortly after the end of Star Control II, hyperspace mysteriously collapses throughout the galaxy, stranding most space faring races. The Captain, living on Unzervalt, builds another precursor ship, with an experimental 'warp bubble' drive that allows it to travel between star systems without using hyperspace. Sorry, I messed up the sound recording (sounds oversaturated), but still a great intro:).
Earth Rising Expansion
Earth Rising is a 4-part expansion that contains new quests, ships, rewards, and story that is tied to humanity’s quest for establishing themselves as a major galactic power. Explore new stars, solve newly discovered mysteries, and form relationships with new alien races and their leaders.
Features [Show]
Part 1: Aftermath
Available Now
Star Control has ordered the construction of a new base in Episilon Trireme, but not every alien is happy about the idea of an expanding human empire and the base construction efforts have already encountered major trouble. Meanwhile, a suspiciously helpful group of aliens have returned and directed you toward the location of a potential new ally - a race of lazy aliens called the Gloosh. A new enemy has also appeared in the shadows, and it seems to have its own long and hostile history with humanity...
Available Now
Star Control has ordered the construction of a new base in Episilon Trireme, but not every alien is happy about the idea of an expanding human empire and the base construction efforts have already encountered major trouble. Meanwhile, a suspiciously helpful group of aliens have returned and directed you toward the location of a potential new ally - a race of lazy aliens called the Gloosh. A new enemy has also appeared in the shadows, and it seems to have its own long and hostile history with humanity...
Part 2: Return of the Lexites
Available Now
Face your most dangerous challenge yet against a post-singularity species whose motives are a mystery! The Lexites are impeding Earth's efforts to expand into known space. But, why? As the Captain of Earth's first interstellar starship, your mission is to visit new worlds and engage in combat against strange new ships while trying to unravel the mysterious plans of the post-humans who left Earth.
Available Now
Face your most dangerous challenge yet against a post-singularity species whose motives are a mystery! The Lexites are impeding Earth's efforts to expand into known space. But, why? As the Captain of Earth's first interstellar starship, your mission is to visit new worlds and engage in combat against strange new ships while trying to unravel the mysterious plans of the post-humans who left Earth.
Part 3: The Syndicate
Available Now
Humanity’s alliance is fraying and their plans for expanding into the galaxy are waylaid when they are faced with a new threat and a difficult choice. Two new factions have appeared on the scene: The Syndicate, a group of criminals, pirates, and other people of low moral quality, and The Liberators, an organization of idealistic freedom fighters. Both want your allegiance, and both want to destroy each other, which leaves you with a question: where do your loyalties lie?
Available Now
Humanity’s alliance is fraying and their plans for expanding into the galaxy are waylaid when they are faced with a new threat and a difficult choice. Two new factions have appeared on the scene: The Syndicate, a group of criminals, pirates, and other people of low moral quality, and The Liberators, an organization of idealistic freedom fighters. Both want your allegiance, and both want to destroy each other, which leaves you with a question: where do your loyalties lie?
Part 4: Earth Rises
Available Now
Humans have finally proven that they may be worthy custodians to the Spur, but they must still prove themselves to allies and enemies alike. Meanwhile, Commander Magara is missing, a faction of humanity is developing a dangerous battlecruiser, and the Mowlings’ God has reluctantly returned and asked you to help save them from imminent destruction. and you’ve been tasked with finding him and returning him to safety. Perhaps a stop at Kapteyn’s bar will give you some more information - if you can avoid getting into a brawl long enough to talk to someone, that is.
Available Now
Humans have finally proven that they may be worthy custodians to the Spur, but they must still prove themselves to allies and enemies alike. Meanwhile, Commander Magara is missing, a faction of humanity is developing a dangerous battlecruiser, and the Mowlings’ God has reluctantly returned and asked you to help save them from imminent destruction. and you’ve been tasked with finding him and returning him to safety. Perhaps a stop at Kapteyn’s bar will give you some more information - if you can avoid getting into a brawl long enough to talk to someone, that is.
Star Control: Origins is required to play DLC.
Contents History and receptionThe original Star Control game featured a melee combat mode where players could engage in combat using a variety of alien ships. However, Star Control II became critically acclaimed for its innovative storyline where the player must recruit the help of several memorable alien races. All Games praised the storyline based on the fact that 'races span a range of emotions', resulting in an overall 'rare and praiseworthy design achievement'. GameSpot considers Star Control II one of the greatest games of all time, in part because 'the 18 different races in Star Control II were all distinctively different, and none of them fit the generic science-fiction stereotypes that have always been so common in games.' This also earned the game a top 10 ranking for the best game worlds of all time among GameSpot readers, claiming that 'the extraterrestrial races you meet. Are what made the gameworld one of your favorites of all time.' These exterrestrial races were also instrumental in earning the game a rank as one of the top 10 game endings of all time.
'The ending sequence was not only highly amusing, it also provided a great deal of closure, since it tied up all of the loose ends for each race.Star Control 3 took the template of interesting races that the series had become known for and expanded upon it. Computer and Video Games felt the game lacked the appeal of its predecessor, but still offered praise for its 'brilliant characters'.
According to GameSpot, 'the creepy critters and droids who inhabit Star Control 3 are its strongest point., all of them animatronically controlled renderings, and each with its own distinct personality. GameRevolution praised the game for its character design, noting that 'the new species vary in their traits and appearances so as to make the players interaction with each species an interesting experience of it's own.'
Introduced in Star Control AndrosynthThe Androsynth are super-intelligent. Genetically engineered for intellectual superiority, they were denied equal rights and forced into a life of work.
As a result they grew to harbour deep hatred for their imprisoners. They went renegade, escaping Earth in one large movement, having secretly invented travel before the Earthlings. The race found a new home in the constellation and allied with the in their Hierarchy of Battle Thralls, hoping to defeat some of their old oppressors.An Earthling exploration vessel intent on meeting with the Androsynth entered the system many years later, only to find the apparent remains of the Androsynth civilization on the second planet. Not a single Androsynth, dead or alive, was found among the scraps of their buildings and technology. The fate of the Androsynth remains a mystery.Rumours through the galaxy cite Androsynth to have again made a great leap of technological prowess , which had for unknown reasons resulted in the disappearance of the entire race.
However, the suggest the did something terrible to them, after the Androsynth made some interdimensional discovery. The Arilou avoid discussing it further, warning that the mere knowledge of it could put all of humanity in danger of suffering the same fate.ArilouThe Arilou (short for Arilou Lalee'lay) are aligned with the Alliance of Free Stars. They resemble the of popular science fiction , and their ships also resemble stereotypical. The Arilou live outside the galaxy, out of truespace.
This little 'nook' is called QuasiSpace, and it contains their homeworld Falayalaralfali. Well versed in information gathering and intergalactic or interdimensional travel, they know many races and beings that Earthlings do not. The Arilou would rather keep it that way—they claim that things exist, the mere knowledge of which is dangerous.The Arilou have had much interaction with Humans throughout mankind's evolution, and hint at a 'vested interest' in the Human race.
They visit Earth often to 'check up' on Humans, although their true motive remains unrevealed. They have peaceful relations with the race, even after the tricksters joined the Hierarchy of Battle Thralls. Are another dimension-travelling race; however, the Arilou say that is where their similarity ends.Due to their age and partially due to their time in QuasiSpace, Arilou is prone to abnormalities and defects, and human DNA can be 'spliced in' to alleviate this. Like many of Star Control 3 s 'revelations', this is generally disregarded as non- by fans of the seriesalthough it would explain alien abductions. The Arilou has been described as 'haughtily omnipotent' by Gamespot'. ChenjesuThe Chenjesu are a of aliens who interact with their ships using lightning-like 'fingers'. The only other known beings of similar composition are the extinct.The Ur-Quan final weapon, the, decimated the Chenjesu and fleets.
The two races both chose to be slave shielded on Procyon II and synthesized their races to create a more powerful composite race that would later be called the. This synthesis was powered by solar energy and expected to take 60 years. Retrieval of the Sun Device from Mycon space multiplied the energy received and caused the near instant creation of the Chmmr as well as collapsing the lurid red slave shield over Procyon II.In the Star Control universe, the Chenjesu were the first race humans came in contact with, in 2112 at Ceres. During Star Control II they were allied with the humans.Earthling.